The Undiscovered Country ~ Cliff and Canyon Setup TGD

Started by cyphyr, September 04, 2009, 12:30:54 AM

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You can do two things; either set the altitude key to final position, or add a tex coordinates from XYZ shader before the surfaces shader intended. In the latter case you can leave the altitude key as it was.

Btw. I don't know how fast your machine is, but two compute terrains is making it very slow to render. Maybe the impact of either isn't that big, so you might test that.


Sorry not to reply earlier, only saw this on the train this morning.
As Dune says I would add the XYZ shader after the last node and before your new nodes.
You can then set your height as required and it will be constant.

You could probably get rid of one of the Compute terrain nodes with a little tweaking. I can't remember why I put two in there.

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)


Dune, cyphyr
Just a quick note to say "thanks!".That was exactly what i was looking for!
And removing the second compute node did speed things up - a lot.(This was addressed previously in this thread re "holes" or geometry or something.)

Agura Nata

Great stuff to make fantasy world, thanks a lot!
"Live and Learn!"


Quote from: cyphyr on September 04, 2009, 12:30:54 AMHere's the setup for The Undiscovered Country ~ Cliff and canyon setup, enjoy.
Having a play around with this atm...will post results tomorrow
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