Object Populations

Started by Archeleus, May 22, 2010, 12:16:49 AM

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Archeleus

I was using some pine trees from walli's free pack today, and i placed it and populated it. The preview (as white boxes) work perfectly, but when I crop a region and render to see if it is placed properly, it doesn't appear.

Why is that so?

Dune

That is strange, but hard to figure out with the information you give. Why don't you post an image or, more importantly, a TGD to check.

Archeleus

I can upload the .tgd yeah but whenever I use it on a different computer, the .tgo files have to be present right? Forgive my ignorance but is there a way to embed it or something so that I can upload it to you without you having to download the models?

Archeleus

I've attached the cropped render and also a screenshot with the object previews.

Cheers.

Archeleus

The plants appear on the water when I spread em over a large area and disable the distribution shader.

I've been trying to figure this out for the whole day. I'd be glad if someone helped.

Kevin F

post the .tgd file anyway, we can substitute the tgo's for others easily enough.

Archeleus

Here you go.

I've used Old pine from the free pack with a distribution shader for altitude constrain (= 850m which is the water level). Also there are clip files used for water and lighting.

TheBlackHole

Try selecting "Invert density shader".
They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?

gregsandor

First check inside the populator.  Make sure the the Terrain is set to Compute Terrain and Planet is set to your planet.  If these are not linked the population will appear, but far below the terrain surface.

jritchie777

Just a thought - the two jpegs you posted are of two different camera views.  The preview is zoomed out, whereas the render is zoomed in.  This would mean that your camera could be in front of your trees...

JR

Archeleus

Quote from: jritchie777 on May 22, 2010, 03:28:09 PM
Just a thought - the two jpegs you posted are of two different camera views.  The preview is zoomed out, whereas the render is zoomed in.  This would mean that your camera could be in front of your trees...

JR

One screen shot was from the 3d render preview and the other was from the quick render which was using the render camera positioned at the same place. As far as I know anyway, but thanks I'll check.

Quote from: gregsandor on May 22, 2010, 02:29:39 PM
First check inside the populator.  Make sure the the Terrain is set to Compute Terrain and Planet is set to your planet.  If these are not linked the population will appear, but far below the terrain surface.

Thank you, I'll check in a while.

Quote from: TheBlackHole on May 22, 2010, 12:51:10 PM
Try selecting "Invert density shader".

Tried this yesterday but didn't work. Thanks anyway.

Cheers.
Alex.

Archeleus

Nope, still does not work. The planet and terrain is set properly, checked the height etc;

jritchie777

Try replacing the parts shader to the population with a color shader to use as a test to make sure your objects actually have height and density.  Also, assuming you had no errors on loading the population (number next to the red dot in the bottom right hand corner)

If not, it would help to upload the .tgd file. 
JR

Archeleus

I'll try that and the tgd file is uploaded already.

Check in my previous posts.

Cheers.

Quote from: Archeleus on May 22, 2010, 07:43:50 AM
Here you go.

I've used Old pine from the free pack with a distribution shader for altitude constrain (= 850m which is the water level). Also there are clip files used for water and lighting.

gregsandor

#14
When I disable that distance shader you have as a breakup for the fractal terrain AND disable the distribution shader in the populator distribution (using only the fractal above it), it works.

While you're testing this turn off the water, clouds, ground shaders, etc so you can narrow down the source of the problem without distraction.