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	<id>https://planetside.co.uk/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dwilson</id>
	<title>Terragen Documentation from Planetside Software - User contributions [en]</title>
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	<updated>2026-05-06T04:35:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=32</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=32"/>
		<updated>2009-04-05T01:33:49Z</updated>

		<summary type="html">&lt;p&gt;Dwilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating And Applying A Depth Of Field Mask ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creating, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;]&lt;/div&gt;</summary>
		<author><name>Dwilson</name></author>
		
	</entry>
	<entry>
		<id>https://planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=31</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=31"/>
		<updated>2009-04-05T01:30:35Z</updated>

		<summary type="html">&lt;p&gt;Dwilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating And Applying A Depth Of Field Mask] ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://nwda.webnode.com/ http://nwda.webnode.com/]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creating, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;]&lt;/div&gt;</summary>
		<author><name>Dwilson</name></author>
		
	</entry>
	<entry>
		<id>https://planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=20</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=20"/>
		<updated>2009-04-04T16:44:49Z</updated>

		<summary type="html">&lt;p&gt;Dwilson: I linked the titles for the tutorials and added labels for the links that were already there.  Also linked directly to the DOF tutorial instead of the main page on the site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating And Applying A Depth Of Field Mask] ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creating, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;]&lt;/div&gt;</summary>
		<author><name>Dwilson</name></author>
		
	</entry>
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