Difference between revisions of "Cloud Layer v2 - Lighting Tab"

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Line 14: Line 14:
 
[[File:Sunglowamount.gif]]
 
[[File:Sunglowamount.gif]]
 
|
 
|
 +
Sun glow power<br />
 +
[[File:Sunglopower.gif]]
 
|
 
|
 
Light propagation mix<br />
 
Light propagation mix<br />
 
[[File:LightPropagationMix.gif]]
 
[[File:LightPropagationMix.gif]]
 
|
 
|
Value at radius<br />
 
[[File:CloudValueatradius.gif]]
 
 
|
 
|
 
|-
 
|-
 
|
 
|
 
Density shader<br />
 
Density shader<br />
[[File:Densityshader.gif]]
+
[[File:Sunglopower.gif]]
 
|
 
|
 
Edge sharpness<br />
 
Edge sharpness<br />

Revision as of 10:03, 13 May 2014

Cloud Layer v2 - Lighting Tab[edit]

Cloud Layer v2 - Lighting Tab



Example Movies

Sun glow amount
Sunglowamount.gif

Sun glow power
Sunglopower.gif

Light propagation mix
LightPropagationMix.gif

Density shader
Sunglopower.gif

Edge sharpness
EdgeSharpnes.gif

Coverage adjust
Coverageadjust.gif

Back to: Cloud Layer v2


A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.