Difference between revisions of "Floor Scalar"

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[[Image:drex_module_93_image_0.png|485pxpx|Floor Scalar]]
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'''Node Description & Purpose: '''<br /> The Floor scalar node takes the Input value and outputs the nearest whole number <u>not</u> greater than the Input value. For example:<br /><br /> An input of 1.2 will become 1.0<br /> An input of 2.9 will become 2.0<br /> An input of 5.0 will become 5.0<br /><br />'''Node Type: ''' Function<br /><br />'''Settings: '''<br /> This node has no other settings apart from the Input node.
 
  
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[[File:FloorScalar_00_GUI.png|none|470px|Floor Scalar]]
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==Overview==
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The Floor scalar node takes the Input value and outputs the nearest whole number <u>not</u> greater than the Input value. For example:<br /><br /> An input of 1.2 will become 1.0<br /> An input of 2.9 will become 2.0<br /> An input of 5.0 will become 5.0<br /><br />This node has no other settings apart from the Input node.
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'''Settings:'''
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* '''Name:''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Floor scalar nodes in a project.
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* '''Enable:''' When checked, the node is active, and when unchecked the node is ignored.
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Latest revision as of 18:11, 6 April 2022


Floor Scalar


Overview[edit]

The Floor scalar node takes the Input value and outputs the nearest whole number not greater than the Input value. For example:

An input of 1.2 will become 1.0
An input of 2.9 will become 2.0
An input of 5.0 will become 5.0

This node has no other settings apart from the Input node.


Settings:

  • Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Floor scalar nodes in a project.
  • Enable: When checked, the node is active, and when unchecked the node is ignored.



A scalar is a single number. 1, 200.45, -45, -0.2 are all examples of scalar values.

A single object or device in the node network which generates or modifies data and may accept input data or create output data or both, depending on its function. Nodes usually have their own settings which control the data they create or how they modify data passing through them. Nodes are connected together in a network to perform work in a network-based user interface. In Terragen 2 nodes are connected together to describe a scene.