Fractal Warp Shader

From Terragen Documentation from Planetside Software
Revision as of 09:37, 27 April 2014 by Russe166 (talk | contribs)
Jump to: navigation, search
FractalWarpShader.png

Node Description and Purpose:
TBC


Node Type: Transform/Warp Shader


Settings:

  • Scale: TBC
  • Warp amount: TBC
  • Variation: TBC
  • Roughness: TBC
  • Mask by shader: TBC
  • Fit mask to this: TBC
  • Invert mask: TBC


Example Movies

Scale
WarpScale.gif

Warp amount
WarpScaleAmount.gif

Variation
WarpVariation.gif

Roughness
WarpRoughness.gif

Scale
ScalePlanet.gif

Warp amount
WarpAmountPlanet.gif

Variation
VariationPlanet.gif

Roughness
RoughnessPlanet.gif

A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.