Difference between revisions of "OBJ Reader - Surface Shaders Tab"

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[[Image:drex_module_9_2_image_0.png|465pxpx|OBJ Reader - Surface Shaders Tab]]
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[[Image:drex_module_9_2_image_0.png|center|OBJ Reader - Surface Shaders Tab]]
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'''Description:'''<br />
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This tab lets you assign a surface shader to texture the object. If there was a .mtl file associated with the OBJ file a [[Parts shader ]] with its associated nodes will be created and assigned to the '''Surface shader''' input.
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'''Settings:'''<br />
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<ul>
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<li>
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'''Surface shader:''' You can use this to assign a surface shader to the object.
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</li>
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</ul>
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Back to: [[OBJ Reader]]
 
Back to: [[OBJ Reader]]
  
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[[Category: OBJ Reader| ]]
 
[[Category: OBJ Reader| ]]

Revision as of 06:19, 16 May 2012

OBJ Reader - Surface Shaders Tab

Description:
This tab lets you assign a surface shader to texture the object. If there was a .mtl file associated with the OBJ file a Parts shader with its associated nodes will be created and assigned to the Surface shader input.

Settings:

  • Surface shader: You can use this to assign a surface shader to the object.


Back to: OBJ Reader

A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.