Difference between revisions of "Power Fractal Shader v3 - Warping Tab"

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'''Settings:'''<br />
 
'''Settings:'''<br />
  
* '''Distort by normal:''' TBC
+
* '''Distort by normal:''' TBC (Effect relates to the colors of the terrains)
 
* '''Lead-in warp effect:''' TBC
 
* '''Lead-in warp effect:''' TBC
 
* '''Lead-in warp amount:''' TBC
 
* '''Lead-in warp amount:''' TBC
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* '''Allow vertical warp:''' TBC
 
* '''Allow vertical warp:''' TBC
  
 +
'''Example Movies'''
  
 +
{|
 +
|-
 +
|Distort by normal<br />
 +
[[File:Distortbynormal.gif]]
 +
|}
 
Back to: [[Power Fractal Shader v3]]
 
Back to: [[Power Fractal Shader v3]]

Revision as of 14:33, 26 February 2014

Power Fractal Shader v3 - Warping Tab

Description:
The Warping tab has settings which all you to warp, or distort, the noise generated by the shader.


Settings:

  • Distort by normal: TBC (Effect relates to the colors of the terrains)
  • Lead-in warp effect: TBC
  • Lead-in warp amount: TBC
  • Less warp at feature scale: TBC
  • Allow vertical warp: TBC

Example Movies

Distort by normal

Distortbynormal.gif

Back to: Power Fractal Shader v3

A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.