Difference between revisions of "Rotate X Vector"

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[[Image:drex_module_60_image_0.png|485pxpx|Rotate X Vector]]
 
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'''Node Description & Purpose: '''<br /> This group of nodes rotates the Input vector around the respective axis. You can set the angle of rotation in degrees.<br /><br /> The following is a rough guide to help you conceptualize the rotations: <br /><br /> The effect of the Rotate x node is similar to changing the pitch or tilt of the vector.<br /> The effect of the Rotate y node is similar to changing the heading or yaw of the vector.<br /> The effect of the Rotate z node is similar to changing the bank or roll of the vector.<br /><br /> The vector is rotated about the origin (0,0,0). <br /><br />'''Node Type: ''' Function<br /><br />'''Settings: '''<br /> These nodes all have the same setting, which lets you set the angle of rotation in degrees about the respective axis.
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Revision as of 20:40, 28 April 2011

Rotate X Vector[edit]

Rotate X Vector

Node Description & Purpose:
This group of nodes rotates the Input vector around the respective axis. You can set the angle of rotation in degrees.

The following is a rough guide to help you conceptualize the rotations:

The effect of the Rotate x node is similar to changing the pitch or tilt of the vector.
The effect of the Rotate y node is similar to changing the heading or yaw of the vector.
The effect of the Rotate z node is similar to changing the bank or roll of the vector.

The vector is rotated about the origin (0,0,0).

Node Type: Function

Settings:
These nodes all have the same setting, which lets you set the angle of rotation in degrees about the respective axis.


A vector is a set of three scalars, normally representing X, Y and Z coordinates. It also commonly represents rotation, where the values are pitch, heading and bank.