User contributions
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- 01:39, 7 March 2020 (diff | hist) . . (-9) . . Subsurface Scattering (Formatting)
- 01:31, 7 March 2020 (diff | hist) . . (-18) . . Subsurface Scattering (Updated image sizes to fix max width of 800, 399 for pairs, 266 for triplets)
- 06:09, 4 March 2020 (diff | hist) . . (+5,010) . . Water Shader (Copied subsurface explanations and images from Glass Shader) (current)
- 05:47, 4 March 2020 (diff | hist) . . (+3) . . Glass Shader
- 05:40, 4 March 2020 (diff | hist) . . (+167) . . Glass Shader (Roughness examples)
- 05:24, 4 March 2020 (diff | hist) . . (+33) . . Glass Shader
- 05:22, 4 March 2020 (diff | hist) . . (+1,029) . . Glass Shader (Lighting method in Std/PT)
- 04:44, 4 March 2020 (diff | hist) . . (+528) . . Glass Shader (Added more images)
- 04:06, 4 March 2020 (diff | hist) . . (+9) . . Glass Shader
- 03:53, 4 March 2020 (diff | hist) . . (+739) . . Glass Shader (Volume density function, volume colour function, evaluate colour function volumetrically.)
- 03:37, 4 March 2020 (diff | hist) . . (+1,610) . . Glass Shader (Volume density and volume colour.)
- 02:35, 4 March 2020 (diff | hist) . . (+242) . . Glass Shader (Roughness function)
- 02:26, 4 March 2020 (diff | hist) . . (+5) . . Glass Shader
- 02:25, 4 March 2020 (diff | hist) . . (-36) . . Glass Shader
- 02:22, 4 March 2020 (diff | hist) . . (+34) . . Glass Shader
- 02:20, 4 March 2020 (diff | hist) . . (+10) . . Glass Shader
- 02:19, 4 March 2020 (diff | hist) . . (+232) . . Glass Shader
- 02:10, 4 March 2020 (diff | hist) . . (+8) . . Glass Shader
- 02:08, 4 March 2020 (diff | hist) . . (+1) . . Glass Shader
- 02:04, 4 March 2020 (diff | hist) . . (+562) . . Glass Shader (Specular roughness)
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