Difference between revisions of "Terragen 4 User Guide Part 2: Fundamental Rendering and Shader Concepts"
(Created page with "center This part of the User Guide explains some of the fundamental concepts used for rendering and by shaders in Terragen 2. Translucency Th...") |
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This part of the User Guide explains some of the fundamental concepts used for rendering and by shaders in Terragen 2. | This part of the User Guide explains some of the fundamental concepts used for rendering and by shaders in Terragen 2. | ||
− | [[Translucency]] | + | ===[[Terragen_2_Global_Illumination|Global Illumination]]=== |
− | This page explains the translucency effect available in several shaders. | + | This document from the Terragen 2 Reference explains global illumination (GI) and how it works in Terragen 2. |
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+ | ===[[Translucency]]=== | ||
+ | This [[Translucency|page]] explains the translucency effect available in several shaders. |
Revision as of 04:02, 4 July 2012
This part of the User Guide explains some of the fundamental concepts used for rendering and by shaders in Terragen 2.
Global Illumination
This document from the Terragen 2 Reference explains global illumination (GI) and how it works in Terragen 2.
Translucency
This page explains the translucency effect available in several shaders.