https://planetside.co.uk/wiki/index.php?title=Transform_Merge_Shader&feed=atom&action=historyTransform Merge Shader - Revision history2024-03-28T10:15:59ZRevision history for this page on the wikiMediaWiki 1.31.0https://planetside.co.uk/wiki/index.php?title=Transform_Merge_Shader&diff=11770&oldid=prevMatt at 02:07, 4 May 20182018-05-04T02:07:57Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:<del class="diffchange diffchange-inline">Other </del>Shader]]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:<ins class="diffchange diffchange-inline">Transform </ins>Shader]]</div></td></tr>
</table>Matthttps://planetside.co.uk/wiki/index.php?title=Transform_Merge_Shader&diff=11728&oldid=prevMatt at 03:28, 7 November 20172017-11-07T03:28:44Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:TransformMergeShader_2017-05-04.png]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:TransformMergeShader_2017-05-04.png]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Transform Merge Shader allows you to transform the output of other shaders by changing their texture coordinates, and then merge them with the main input (which is not transformed). A transformation can translate (move), scale (resize) and rotate. It can also reset the texture coordinates to a different texture space (e.g. world space or undisplaced space). ''The shader which is connected to the 'Shader' input and all shaders upstream of this connection'' are affected by the Transform Merge Shader, as long as those shaders are programmed to use texture coordinates. Most shaders do use texture coordinates but some exceptions are listed below. The Transform Merge Shader works by modifying the texture coordinates before it evaluates the upstream shaders. The upstream shaders see modified texture coordinates and therefore any shapes or textures they produce are transformed in space.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Transform Merge Shader allows you to transform the output of other shaders by changing their texture coordinates, and then merge them with the main input (which is not transformed). A transformation can translate (move), scale (resize) and rotate. It can also reset the texture coordinates to a different texture space (e.g. world space or undisplaced space). ''The shader which is connected to the 'Shader' input and all shaders upstream of this connection'' are affected by the Transform Merge Shader, as long as those shaders are programmed to use texture coordinates. Most shaders do use texture coordinates but some exceptions are listed below. The Transform Merge Shader works by modifying the texture coordinates before it evaluates the upstream shaders. The upstream shaders see modified texture coordinates and therefore any shapes or textures they produce are transformed in space.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The difference between the [[Transform Input Shader]] and the Transform Merge Shader is:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The difference between the [[Transform Input Shader]] and the Transform Merge Shader is:</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l8" >Line 8:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The Transform Merge Shader transforms the shader attached to the '''Shader''' input and any shaders further upstream of that input (in other words a "side branch"). It merges the side branch with the main input, but only the side branch is transformed.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The Transform Merge Shader transforms the shader attached to the '''Shader''' input and any shaders further upstream of that input (in other words a "side branch"). It merges the side branch with the main input, but only the side branch is transformed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Exceptions===</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some shaders are not always affected by the Transform Input Shader or Transform Merge Shader, depending on their settings:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some shaders are not always affected by the Transform Input Shader or Transform Merge Shader, depending on their settings:</div></td></tr>
</table>Matthttps://planetside.co.uk/wiki/index.php?title=Transform_Merge_Shader&diff=11721&oldid=prevMatt: Difference between Transform Input Shader and Transform Merge Shader2017-11-07T03:10:04Z<p>Difference between Transform Input Shader and Transform Merge Shader</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 03:10, 7 November 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Transform Merge Shader allows you to transform the output of other shaders by changing their texture coordinates, and then merge them with the main input (which is not transformed). A transformation can translate (move), scale (resize) and rotate. It can also reset the texture coordinates to a different texture space (e.g. world space or undisplaced space). ''The shader which is connected to the 'Shader' input and all shaders upstream of this connection'' are affected by the Transform Merge Shader, as long as those shaders are programmed to use texture coordinates. Most shaders do use texture coordinates but some exceptions are listed below. The Transform Merge Shader works by modifying the texture coordinates before it evaluates the upstream shaders. The upstream shaders see modified texture coordinates and therefore any shapes or textures they produce are transformed in space.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Transform Merge Shader allows you to transform the output of other shaders by changing their texture coordinates, and then merge them with the main input (which is not transformed). A transformation can translate (move), scale (resize) and rotate. It can also reset the texture coordinates to a different texture space (e.g. world space or undisplaced space). ''The shader which is connected to the 'Shader' input and all shaders upstream of this connection'' are affected by the Transform Merge Shader, as long as those shaders are programmed to use texture coordinates. Most shaders do use texture coordinates but some exceptions are listed below. The Transform Merge Shader works by modifying the texture coordinates before it evaluates the upstream shaders. The upstream shaders see modified texture coordinates and therefore any shapes or textures they produce are transformed in space.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">See also</del>: [[Transform Input Shader]]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The difference between the [[Transform Input Shader]] and the Transform Merge Shader is</ins>:</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* The </ins>[[Transform Input Shader]] <ins class="diffchange diffchange-inline">transforms the shader attached to the main input ('''Input node''') and any shaders further upstream of the main input.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* The Transform Merge Shader transforms the shader attached to the '''Shader''' input and any shaders further upstream of that input (in other words a "side branch"). It merges the side branch with the main input, but only the side branch is transformed.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Twist and Shear Shader - uses world space</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Twist and Shear Shader - uses world space</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Visualise Normal - normals are not changed by the Tranform Input Shader or Transform Merge Shader</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Visualise Normal - normals are not changed by the Tranform Input Shader or Transform Merge Shader</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">See also: [[Transform Input Shader]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Other Shader]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Other Shader]]</div></td></tr>
</table>Matthttps://planetside.co.uk/wiki/index.php?title=Transform_Merge_Shader&diff=11531&oldid=prevMatt at 02:54, 5 May 20172017-05-05T02:54:13Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:54, 5 May 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l24" >Line 24:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Twist and Shear Shader - uses world space</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Twist and Shear Shader - uses world space</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Visualise Normal - normals are not changed by the Tranform Input Shader or Transform Merge Shader</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Visualise Normal - normals are not changed by the Tranform Input Shader or Transform Merge Shader</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Other Shader]]</ins></div></td></tr>
</table>Matthttps://planetside.co.uk/wiki/index.php?title=Transform_Merge_Shader&diff=11529&oldid=prevMatt: Added screenshot2017-05-05T02:23:23Z<p>Added screenshot</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:23, 5 May 2017</td>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:TransformMergeShader_2017-05-04.png]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Transform Merge Shader allows you to transform the output of other shaders by changing their texture coordinates, and then merge them with the main input (which is not transformed). A transformation can translate (move), scale (resize) and rotate. It can also reset the texture coordinates to a different texture space (e.g. world space or undisplaced space). ''The shader which is connected to the 'Shader' input and all shaders upstream of this connection'' are affected by the Transform Merge Shader, as long as those shaders are programmed to use texture coordinates. Most shaders do use texture coordinates but some exceptions are listed below. The Transform Merge Shader works by modifying the texture coordinates before it evaluates the upstream shaders. The upstream shaders see modified texture coordinates and therefore any shapes or textures they produce are transformed in space.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Transform Merge Shader allows you to transform the output of other shaders by changing their texture coordinates, and then merge them with the main input (which is not transformed). A transformation can translate (move), scale (resize) and rotate. It can also reset the texture coordinates to a different texture space (e.g. world space or undisplaced space). ''The shader which is connected to the 'Shader' input and all shaders upstream of this connection'' are affected by the Transform Merge Shader, as long as those shaders are programmed to use texture coordinates. Most shaders do use texture coordinates but some exceptions are listed below. The Transform Merge Shader works by modifying the texture coordinates before it evaluates the upstream shaders. The upstream shaders see modified texture coordinates and therefore any shapes or textures they produce are transformed in space.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Matthttps://planetside.co.uk/wiki/index.php?title=Transform_Merge_Shader&diff=11525&oldid=prevMatt: Correction2017-05-05T02:04:48Z<p>Correction</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:04, 5 May 2017</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Transform Merge Shader allows you to transform the output of other shaders by changing their texture coordinates, and then merge them with the main input (which is not transformed). A transformation can translate (move), scale (resize) and rotate. It can also reset the texture coordinates to a different texture space (e.g. world space or undisplaced space). ''The shader which is connected to the 'Shader' input and all shaders upstream of this connection'' are affected by the Transform Merge Shader, as long as those shaders are programmed to use texture coordinates. Most shaders do use texture coordinates but some exceptions are listed below. The Transform <del class="diffchange diffchange-inline">Input </del>Shader works by modifying the texture coordinates before it evaluates the upstream shaders. The upstream shaders see modified texture coordinates and therefore any shapes or textures they produce are transformed in space.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Transform Merge Shader allows you to transform the output of other shaders by changing their texture coordinates, and then merge them with the main input (which is not transformed). A transformation can translate (move), scale (resize) and rotate. It can also reset the texture coordinates to a different texture space (e.g. world space or undisplaced space). ''The shader which is connected to the 'Shader' input and all shaders upstream of this connection'' are affected by the Transform Merge Shader, as long as those shaders are programmed to use texture coordinates. Most shaders do use texture coordinates but some exceptions are listed below. The Transform <ins class="diffchange diffchange-inline">Merge </ins>Shader works by modifying the texture coordinates before it evaluates the upstream shaders. The upstream shaders see modified texture coordinates and therefore any shapes or textures they produce are transformed in space.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>See also: [[Transform Input Shader]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>See also: [[Transform Input Shader]]</div></td></tr>
</table>Matthttps://planetside.co.uk/wiki/index.php?title=Transform_Merge_Shader&diff=11523&oldid=prevMatt at 02:01, 5 May 20172017-05-05T02:01:39Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:01, 5 May 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Transform Merge Shader allows you to transform the output of other shaders by changing their texture coordinates, and then merge them with the main input (which is not transformed). A transformation can translate (move), scale (resize) and rotate. It can also reset the texture coordinates to a different texture space (e.g. world space or undisplaced space). ''The shader which is connected to the 'Shader' input and all shaders upstream of this connection'' are affected by the Transform Merge Shader, as long as those shaders are programmed to use texture coordinates. Most shaders do use texture coordinates but some exceptions are listed below. The Transform Input Shader works by modifying the texture coordinates before it evaluates the upstream shaders. The upstream shaders see modified texture coordinates and therefore any shapes or textures they produce are transformed in space.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Transform Merge Shader allows you to transform the output of other shaders by changing their texture coordinates, and then merge them with the main input (which is not transformed). A transformation can translate (move), scale (resize) and rotate. It can also reset the texture coordinates to a different texture space (e.g. world space or undisplaced space). ''The shader which is connected to the 'Shader' input and all shaders upstream of this connection'' are affected by the Transform Merge Shader, as long as those shaders are programmed to use texture coordinates. Most shaders do use texture coordinates but some exceptions are listed below. The Transform Input Shader works by modifying the texture coordinates before it evaluates the upstream shaders. The upstream shaders see modified texture coordinates and therefore any shapes or textures they produce are transformed in space.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">See also: [[Transform Input Shader]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Matthttps://planetside.co.uk/wiki/index.php?title=Transform_Merge_Shader&diff=11522&oldid=prevMatt: Initial draft2017-05-05T01:58:11Z<p>Initial draft</p>
<p><b>New page</b></p><div>Transform Merge Shader allows you to transform the output of other shaders by changing their texture coordinates, and then merge them with the main input (which is not transformed). A transformation can translate (move), scale (resize) and rotate. It can also reset the texture coordinates to a different texture space (e.g. world space or undisplaced space). ''The shader which is connected to the 'Shader' input and all shaders upstream of this connection'' are affected by the Transform Merge Shader, as long as those shaders are programmed to use texture coordinates. Most shaders do use texture coordinates but some exceptions are listed below. The Transform Input Shader works by modifying the texture coordinates before it evaluates the upstream shaders. The upstream shaders see modified texture coordinates and therefore any shapes or textures they produce are transformed in space.<br />
<br />
<br />
Some shaders are not always affected by the Transform Input Shader or Transform Merge Shader, depending on their settings:<br />
<br />
* Distribution Shader v4. If the Altitude Key is set to "Final position" then it uses world space instead of texture space, so the Tranform Input Shader and Transform Merge Shader have no effect, although its mask may be transformed.<br />
* Geog Image Map Shader. If georeferencing is enabled it uses world space instead of texture space, so the Transform Input Shader and Transform Merge Shader have no effect, although its mask may be transformed.<br />
<br />
Some shaders are not affected by the Transform Input Shader or Transform Merge Shader, although their ''masks'' may be:<br />
<br />
* Any displacements following a 'Compute Terrain' node or 'Tex Coords from XYZ' node - these nodes reset the texture coordinates for downstream displacements<br />
* Cloud layers (Cloud Layer v2/v3 and Easy Cloud) - these are world space volumetric objects, but transforms can be applied separately to their inputs<br />
* Constant Shader - produces the same output everywhere<br />
* Distance Shader - uses world space<br />
* Heightfield Shader - uses world space, although its mask may be transformed<br />
* Lambert Shader - uses the same albedo everywhere<br />
* MOLA Map Shader - uses undisplaced normal to infer position on the planet, although its mask may be transformed<br />
* Planet Atmosphere - this is a world space volumetric object, but transforms can be applied separately to its inputs<br />
* Shadow Catcher Shader - is only affected by lighting<br />
* Twist and Shear Shader - uses world space<br />
* Visualise Normal - normals are not changed by the Tranform Input Shader or Transform Merge Shader</div>Matt