Difference between revisions of "Water Shader"

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'''Node Description and Purpose:''' The Water Shader is specifically designed to provide a realistic water effect on Terragen 2 surfaces, including wave-shaped displacement, reflectivity, and transparency. Specialized controls are provided to realistically simulate certain water phenomena, for example "wind patchiness".
 
'''Node Description and Purpose:''' The Water Shader is specifically designed to provide a realistic water effect on Terragen 2 surfaces, including wave-shaped displacement, reflectivity, and transparency. Specialized controls are provided to realistically simulate certain water phenomena, for example "wind patchiness".
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'''Example movies'''
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Rouhness<br />
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[[File:Rouhness.gif‎]]
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==Additional tabs for Water Shader==
 
==Additional tabs for Water Shader==

Revision as of 16:44, 5 April 2014

Water Shader

Node Description and Purpose: The Water Shader is specifically designed to provide a realistic water effect on Terragen 2 surfaces, including wave-shaped displacement, reflectivity, and transparency. Specialized controls are provided to realistically simulate certain water phenomena, for example "wind patchiness".



Example movies

Rouhness
Rouhness.gif


Additional tabs for Water Shader[edit]

Literally, to change the position of something. In graphics terminology to displace a surface is to modify its geometric (3D) structure using reference data of some kind. For example, a grayscale image might be taken as input, with black areas indicating no displacement of the surface, and white indicating maximum displacement. In Terragen 2 displacement is used to create all terrain by taking heightfield or procedural data as input and using it to displace the normally flat sphere of the planet.