Difference between revisions of "Water Shader"

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Rouhness<br />
 
Rouhness<br />
 
[[File:Rouhness.gif‎]]
 
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Wave scale<br />
 
Wave scale<br />
 
[[File:Wavescale.gif‎]]
 
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Smallest scale<br />
 
Smallest scale<br />
 
[[File:Smallest_Scale.gif]]
 
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Wind patch effect<br />
 
Wind patch effect<br />
 
[[File:Windpatcheffect.gif]]
 
[[File:Windpatcheffect.gif]]
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Wind patch size<br />
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[[File:Windpatchsize.gif]]
 
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Revision as of 12:12, 11 April 2014

Water Shader

Node Description and Purpose: The Water Shader is specifically designed to provide a realistic water effect on Terragen 2 surfaces, including wave-shaped displacement, reflectivity, and transparency. Specialized controls are provided to realistically simulate certain water phenomena, for example "wind patchiness".



Example movies

Rouhness
Rouhness.gif

Wave scale
Wavescale.gif

Smallest scale
Smallest Scale.gif

Wind patch effect
Windpatcheffect.gif

Wind patch size
Windpatchsize.gif


Additional tabs for Water Shader[edit]

Literally, to change the position of something. In graphics terminology to displace a surface is to modify its geometric (3D) structure using reference data of some kind. For example, a grayscale image might be taken as input, with black areas indicating no displacement of the surface, and white indicating maximum displacement. In Terragen 2 displacement is used to create all terrain by taking heightfield or procedural data as input and using it to displace the normally flat sphere of the planet.