I seem to be running into a problem which I thought would be easy. I've created a river using the heightfield function and then created a water shader and plugged it into the heightfield shader where the make river plugs into. I have water in the river but it looks bad. It just seems to be a thin layer of shading using the water. It would have been nice to have a checkbox or something on the make river to fill it with water, but I did not see any such setting. How can I get a realistic fill of water in the carved river?
I've tried other inputs as well -- at least ones that I could plug the water shader into, with no success either.
Thanks,
JR