Hm, imho TG2's internal system works perfectly for these types of terrains; you don't even need the node network really.
Also, there are enough files ready for download.
Another Problem i see is the import as obj. You can't displace objects that are not TG2 internal as the mesh "explode".
Quote from: Blackheart6004 on June 18, 2010, 06:35:30 PM
[...] Maybe this is the correct program to do suck land formations with a hassle with the node network.[...]
And I wan't my terrains not to suck.
(ps: i currently working on a small terrain library for TG2)