I thought I'd better at least post a preview image of where I am at the moment with my mammatus files, instead of just gabbing about it with no results to show.
It's now getting a bit easier to manage as I tinker with some different methods than I was before.
Before, I was using an inverted profile cloud to make the tops push downwards instead of up but this was giving me the headache of needing to extend the depth of the entire layer to make each 'finger' extend further. Sample levels were just getting to high for me to manage this way, I've no time for the multitude of test renders I need to do(a lot), with such extreme cloud samples. I needed another way. Imagine, the hiking of samples, when you need to add sometimes hundreds of metres in cloud depth between incremental test rendering, for an extension of the mammatus features, nope, I can't manage that, it's too cumbersome a method for this purpose.
So, I figured, if I could use a fixed depth of cloud, that would keep sample levels manageable for me. The layer is a constant depth of 3000m now, this'll keep the balance of settings/samples reasonably tight, I'll explain the new method of how I'm working it once I'm done, I'm getting closer, I think.
What I need to concentrate on, for the moment, is lighting and contrast. THIS is tricky. I have added a bit of post-render contrast to this image to show the features a bit better(still a bit washed-out), the detail is becoming washed-out with GI and scattering colour very easily because there is very little direct light making its way through the layer. The forms are nearly there, lighting is ongoing.
New WIP...
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