I´m having a bit of a problem projecting an image map shader the way I want to. I want the image to be projected on all steep rock faces in my mountain landscape and I want the image to be projected flat on every steep, regardless of which direction (east, west, north or south) they are facing. Now, if I use "plan Y", "side X" or "side Z" on the projection tab the image is always stretched in one direction or the other. How can I make the image project flat on every steep surface regardless of it´s compass direction? In other 3d applications there is often the option to project the image on every face/polygon perpendicular to that polygon´s normal, is that somehow possible in TG2?
Hope I´m making any sense.
Regards
Robert