Thanks guys
Quote from: old_blaggard on August 04, 2010, 06:47:15 PM
Great detail in the textures of the rocks. What quality setting did you have to render at to remove the pixellation from the water?
This was rendered at detail 2. Effectively this should result in detail 1 beneath the water surface.
Quote from: schmeerlap on August 04, 2010, 05:35:05 PM
Excellent quality.
Very impressive displacement on those rocks. Did you use the Terragen Rock Object as a base?
John
No I did not use the Rock Object...this is all fake stone work. 4 layers to be precise.
Quote from: RArcher on August 04, 2010, 04:56:37 PM
Really nice. The sand ripples were a great touch.
For the sake of rendertime I had to step aside from one of my strong principle: to do everything procedural. My own sand-ripple shader took ages to render in this setup, so therefore I used an image-map *shame*
Quote from: njeneb on August 04, 2010, 04:38:01 PM
I wonder if using soft shadows would make this just that much better? Other than that, awesome.
The default soft-shadow diameter of 0.5 degrees is not noticeable. I attached another render which uses soft shadows at 1 degrees with 11 samples.
As you can see, still not very noticeably better. I also added GI to this image for Frank, so it's not an entirely nice picture to compare, but you should be able to see it.
Quote from: FrankB on August 04, 2010, 04:21:04 PM
Looking super cool, very realistic. I would like to sit there right now and let my feet hang into the stream :-)
Sure about the GI shadows underwater? Wouldn't unchecking "visible to other rays" in the lake object help?
Cheers,
Frank
Yes absolutely sure. I did quite some tests and I have seen it working just once or twice. Probably pure luck with the "GI-seed". I could dig in my temp files to see if I can find that render. It shows very nice artefacts: clear shadows cast from stones above the water, but black shadow cast from the stones which are already under the watersurface.
I rendered this image with GI 1/3. Render detail was 2 so effectively it should be GI 2/6. I also added softshadows for Henry.
The bottom left buckets took insanely long to render. More than 1,5 hour of the near 9 hours total rendertime. So I aborted it, because I became too impatient.