Quote from: RAF Blackace on August 06, 2010, 06:27:55 PM
Tried poseray, followed the instructions and it made no difference at all. I still see black objects on the import.
If I don't use poseray some of the textures do show up, but there is the transparency issue as I said above.
Completely confused here.
O K...I'm going to assume you don't know about the Node Network and how it works.
1. Load a model
2. Click Node Network[far right Tab]
3. In the left panel with a list scroll down till you see your object/model
4. Click the
+ signs till it's fully expanded.
Each texture has 2 entries on the expanded list, eg: Window02 shader and Window02.
Window02 shade is a Default shader which processes your image maps.
Go through the ones you may have/want images on and using the File Button next to the Image/Translucency/Luminosity /Displacement/Opacity box, navigate to the textures directory...generally it goes there automatically and you just have to select.
I've found TG2 likes uncompressed .tif's and with an alpha channel in them does perfect transparency/masking.
Just load the file in the Opacity Tab and make sure to click the Use alpha channel button.
Hope this helped