skyscrapers-Update

Started by Zairyn Arsyn, August 08, 2010, 02:38:23 PM

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Dune


Zairyn Arsyn

a few more textures to paint/bake and it should be ready for a final render.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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Henry Blewer

I am looking forward to it.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Zairyn Arsyn

should'nt take to long, the uv meshes aren't 100% perfect though, found some distortions in one, had to manually fix it.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Zairyn Arsyn

#34
finished the textures last night, but now i've ran into a different issue thats holding me back - poseray appears to be messing up the UV maps when i load the object before i export it, making it so the textures dont display correctly in the render
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Zairyn Arsyn

#35
messed up textures
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Zairyn Arsyn

i'm trying blender's UV mapping system, seems like it unwraps things more correctly

lightwave seems to distort/stretch pieces of the mesh at times
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
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Henry Blewer

Blender will do strange things also. It  is crucial that the unwrap uses the object center for proper alignment.
I have found Blender UV to be a royal pain... Maybe I just need more practice with it.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Zairyn Arsyn

had some success with blender, but still having the same problem when i load the objects into poseray
must be some sort of problem with the verts or polys

aggravating...
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Henry Blewer

I had the same problem. I think that changing the mapping to cubic solved it. I don't remember exactly. It was something like that.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Zairyn Arsyn

if only TG2 had cubic mapping...    :(

that would simplify things a bit in my case. :)
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/