Quote from: FrankB on August 10, 2010, 10:15:59 AM
haha, you guys are funny - demanding a detailed explanation
Ok, here we go. It's obvious that the whites on the right side of the cloud are too blown out (if that's the right term). Relative to that, some areas on the shadow side seem a tad too dark or stained, which means the bright and the dark colors in this cloud don't go along with each other in an optimal way. Sorry this doesn't help you, I realize that, but I'll have a closer look later. This is already very good and it's not easy to optimize.
Cheers,
Frank
Ghehe, exactly the crit I was expecting
Funny though, this is kind of your latest cumulus-cloud setup. Didn't touch lighting that much, only heavy fiddling with fractals.
Anyhow, not really relevant.
It's not so obviously blown out as you think. Yes it's white, pure white, but that doesn't mean it is either over-exposed or not correct.
Google for clouds and you will see that they are *very* white in overall. Especially the thicker cumulus type.
If that doesn't convince you, then on a clear cumulus day watch outside and see for yourself.
The shapes in a cloud are very contrasty, but the colours aren't that contrasty.
However, I see your point and I know how to improve it, so I'll give a try.
It's mostly because of TG2's crappy glow system which makes it kind of impossible to not have (more) glow on the clouds nearby the sun.
Set both glow settings to 0 (also in atmo) and see what I mean. There's always glow from the sun on the cloud.
(same goes for specularity, disable it in the sunlight, but you can still see it a bit)
With a bit of luck I can post an update tomorrow