Here is the link to the animation (a little less than 800 frames). I know the weather should be really bad and dark, but I wanted these lighting conditions to show the reflections for testing purposes.
I thought it would appear in higher resolution, since it's rendered in 1024X436, but maybe I made a mistake. It took quite some time to upload, so I hope you can still see some details:
http://www.youtube.com/watch?v=ipxSilfPEqoI'm not entirely happy with it, because there is still foam sliding over the waves which makes it look rather unnatural. It's OK in the distance but in the foreground it looks fake. I spent a long time creating this animation and made also some tests with warping PFs with other PFs, but it looked even worse.
There have to be some choppy waves that distort and drag the foam pattern to make it look real. Here are two examples of what I have in mind:
http://www.youtube.com/watch?v=3YW9WFwD-rI&feature=relatedhttp://www.vimeo.com/12933990The first example is some real time game engine thing. It's a bit exaggerated but not bad.
The second example is made with 3ds Max and a plugin called Dreamscape. The creator used just a static foam texture which is dragged by the vertical AND horizontal displacement of the mesh. I tried that myself before and it's really working.
I wish something like this could be done in TG.