Hello everyone,
I'm a bit of a newbie when it comes to 3D modeling, and I've been trying to convert a .max file I downloaded to something TG2 can work with (.obj I figure is the best bet).
I downloaded a demo of 3D Studio Max so I could export the file to another format, and my initial attempt to export as an .obj directly in 3DS did not come out great (granted, I don't really know how to use that program).
I searched the forum and saw the suggestion to use PoseRay, so then I tried exporting to .3DS (I figure that since this is by the same company exporting to that format will work better), but I got an error stating that there were too many faces in 3D Studio Max. I figured that meant that I should try and split up the file into multiple pieces, export to 3DS, convert in PoseRay, and then import in TG2, but that seems like it would be pretty complicated.
How do you propose that I convert my .max file to .obj? I would appreciate any help you can give me. I've been a lurker in these forums for a bit, and I just wanted to say that I'm impressed by how knowledgeable and friendly you all are! The community here seems to be quite strong.