Simplified TG2 - VIDEO

Started by absolutehavok, March 16, 2007, 09:32:06 PM

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absolutehavok

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fmtoffolo

woooow
the amazing thing about this is the incredible quality in real time....

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RealUser

 :o This is simply amazing! Even the water interacts with the palm he destroyed! If TG2 would have this kind of preview, work would be much easier to do.
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DiscoBall

The really awesome thing was walking around with the lightrays around :P

THAT was awesome.

Crysis = number one game of year 2007. Definately.

3DGuy

Holy crap, amazing! That's way beyond the level editors from the Q2 and Q3 era :D

king_tiger_666

that is if crysis is launched this year:P.... since its already like 6 months late... also quake4/ hell gate London look awesome... though where's my 8800gtx core duo when i need one :-[ :-[ :-[...

crysis engine is very good though... the real time lighting and objects like trees is cool
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ProjectX

QuoteIf TG2 would have this kind of preview, work would be much easier to do

Sorry, wouldn't work.

Crysis, since it's a game, is made with incredibly low-poly objects (seriously, those trees become "billboards" (single 2-poly squares with pictures on) at very short distances. These pictures have to be created by somebody, and can't be done by terragen on the fly).
The water is spectacular, as it always has been with crysis, but not very customisable. And as a level editor itself the sandbox is highly limited.

Thirdly, all that high-poly detail on the terrain is created from normal maps (possible displacement maps) in the terrain textures, and not pure geometry like in Terragen. Since terragen doesn't use normal maps for microdetail, it wouldn't be able to render these in the preview in real-time either, since it would require a great deal of processing to create the maps themselves.

It probably doesn't have global illumination settings either (it might, but i doubt it).

It certainly wouldn't be able to render an entire planet.

The main point I'm trying to convey, is that whil crysis looks superb, and in real-time too, all of this content that you see is created outside of that editor (textures, normal maps, models) and not in real-time. For terragen to present that quality in real-time it would need to use the multitude of shortcuts used in the game industry, and so we'd all have to be making normal maps in photoshop.

I'm sure somebody with a greater deal of game knowledge/programming knowledge can furnish you with greater details (I only have game-creation experience, no programming).

3DGuy

Well, it could work if they implemented the right kind of LODding. Just like they stop at a certain value for the 3d preview window. Just like in 3D studio where I can apply meshsmooths for rendering, but in the viewports I disable them or set them at a lower itteration.

DiscoBall

Quote from: ProjectX on March 17, 2007, 08:57:59 AM
QuoteIf TG2 would have this kind of preview, work would be much easier to do

Sorry, wouldn't work.

Crysis, since it's a game, is made with incredibly low-poly objects (seriously, those trees become "billboards" (single 2-poly squares with pictures on) at very short distances. These pictures have to be created by somebody, and can't be done by terragen on the fly).
The water is spectacular, as it always has been with crysis, but not very customisable. And as a level editor itself the sandbox is highly limited.

Thirdly, all that high-poly detail on the terrain is created from normal maps (possible displacement maps) in the terrain textures, and not pure geometry like in Terragen. Since terragen doesn't use normal maps for microdetail, it wouldn't be able to render these in the preview in real-time either, since it would require a great deal of processing to create the maps themselves.

It probably doesn't have global illumination settings either (it might, but i doubt it).

It certainly wouldn't be able to render an entire planet.

The main point I'm trying to convey, is that whil crysis looks superb, and in real-time too, all of this content that you see is created outside of that editor (textures, normal maps, models) and not in real-time. For terragen to present that quality in real-time it would need to use the multitude of shortcuts used in the game industry, and so we'd all have to be making normal maps in photoshop.

I'm sure somebody with a greater deal of game knowledge/programming knowledge can furnish you with greater details (I only have game-creation experience, no programming).

:P It does have global illumination I think...I know it has Parallax Occlusion Mapping and Ambient Lighting..so they may be.alternatives :P

As for King tiger, I thought it's only been 3 months late? It was scheduled for Q1 2007 I remember, as I remember having wishes of getting it on New Years :P

Dark Fire

OMG. Perhaps in 20 years time when we all have incredibly fast plastic processors we will be able to use TG2 like that.

MeltingIce

I've had my eye on Crysis for awhile, and I love how the editor works because its so easy.  Crysis is pretty much the only reason I will be getting Vista probably.

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RealUser

@ProjectX: I know, i know!  ;D I was just dreaming. But i think some better response in the preview is possible.
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3DGuy

Quote from: MeltingIce on March 17, 2007, 12:32:13 PM
I've had my eye on Crysis for awhile, and I love how the editor works because its so easy.  Crysis is pretty much the only reason I will be getting Vista probably.

As far as I can tell, Vista is not a requirement.

Dark Fire

DX10 may be a requirement, rather than Vista. However, I'm not sure...

3DGuy

Minimum Requirements

CPU: Athlon 64 3000+/Intel 2.8ghz
Graphics: Nvidia 6600/X800GTO (SM 2.0)
RAM: 768Mb/1Gb on Windows Vista
HDD: 6GB
Internet: 256k+
Optical Drive: DVD
Software: DX9.0c with Windows XP


Recommended Requirements

CPU: Dual-core CPU (Athlon X2/Pentium D)
Graphics: Nvidia 7800GTX/ATI X1800XT (SM 3.0) or DX10 equivalent
RAM: 1.5Gb
HDD: 6GB
Internet: 512k+ (128k+ upstream)
Optical Drive: DVD
Software: DX10 with Windows Vista