@ Martin: Ah, but 'shader preview in a new window' is something totally unfamiliar with me. Never do that. You're right; everybody his/her own ways.
@ Volker; I tried your 'stone' nodes, replaced the get position in texture/geometry by a get position (or it wouldn't work), but the PF that you included is still only working on object level (in my WIN version at least), although blended by the global perlin. So I'll stick to a combination of perlin and voronoi. The smooth step is excellent, although I changed the -1 to -0.5 to get a little more spunk.
One thing I don't understand yet is how to achieve another distribution of the perlin 3D. When I stick a PF into its .. (arse, I wanted to say) seed, and hit random, nothing changes. Even applying a redirect or transform shader anywhere in the line of nodes doesn't change the pattern.
Does anyone have the solution for a nice button to simply change the pattern?
---Dune
Ah! I hit the 1000 posts level