Eerie light forest

Started by Zairyn Arsyn, September 27, 2010, 02:15:09 PM

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Zairyn Arsyn

with one lightsource, the sun object is below the ground.
Quote from: inkydigit on September 29, 2010, 05:08:10 AM
btw, how did you light this?

i started a new render (RT on, lower AA)
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inkydigit

cheers for the info, looking forward to the next one!

dandelO

I think you'd get even quicker results with 'RTE' on this render, Lane. There is pretty much no ground visible so that wouldn't be a problem, you also wouldn't have to wait on the sky and ground rendering first before all the objects were rendered. It would do it all in one pass.
You could also drop the atmospheric sampling if you used RTE, there is normally very little noise with RTE and about 32 samples, maybe even less would do. I'd imagine you had used significantly higher samples for the first image to reduce atmo grain as it's very smooth.
Cool, definitely your style! I like the X-Files/UFO idea, too. :)

Zairyn Arsyn

i think its taking almost just as long as the 25hr one... its close to being done, taking forever to finish up one little spot.

i'm using these settings- 1280x720, RTO, detail .75, AA 4, Atmosphere 32

getting impatient,  :D thinking about canceling, this is just the same as the last

gonna try RTE i think.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

dandelO

#20
Hey, man. Here's a quote from Matt in the AA recommendation thread:

"An adaptive sampling technique is used to avoid taking the maximum number of samples where the sampler detects that the contrast between adjacent samples is below some threshold. This can be an effective way to concentrate anti-aliasing work where it is needed most, to increase quality and reduce the render time."

Try using an adaptive sampling method to render it, there's lots of empty space there, which shouldn't require such high AA but also lots of trees which require a decent AA level. Play around with AA value and try out different sampling levels on some crops of equally busy/empty areas to find the best speed/quality balance. Happy experimenting!

Edit: I'm sure you've read this but it's good to go back to. Link to RTO/RTE AA settings page; http://forums.planetside.co.uk/index.php?topic=8300.0

Zairyn Arsyn

RTE was faster. :)

48minutes last night, 720x480

now trying it with adaptive sampling, higher resolution and some other slightly different settings

after this i'm going to have to get back to my other project
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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jbest

Quote from: zaai999 on September 30, 2010, 09:27:00 AM
after this i'm going to have to get back to my other project

The cool skyscapers?
Heard of computer graphics? CG? Terragen 2, the landscape generating program, also known as TG, a whole cool way to create realistic CG - with TG.

Zairyn Arsyn

yes, the one with cool skyscrapers
Quote from: jbest on September 30, 2010, 02:22:21 PM
Quote from: zaai999 on September 30, 2010, 09:27:00 AM
after this i'm going to have to get back to my other project

The cool skyscapers?
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Zairyn Arsyn

15h 37m 21s

with RTE i get zero microtriangles rendered bug... interesting.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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j meyer

Nice moody atmosphere!
I miss some dancing faeries though. ;)

Zairyn Arsyn

Quote from: Walli on September 28, 2010, 02:51:24 AM
really eerie lighting! Haloween is coming ;-)

Some broken trees to fill some of the "gaps" would be cool too, unless you aimed for this regular look

walli, you've made me want to a spooky Halloween render ;) :D

see? look what you've done!  :D
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/