Eerie light forest

Started by Zairyn Arsyn, September 27, 2010, 02:15:09 PM

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Zairyn Arsyn

I'm back with another nighttime render, i just felt like doing one :)
not sure when i will be doing another iteration of this, been pretty busy lately


trees - walli
grass - walli
bushes - Mr. lamppost

C&C welcome
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jbest

Heard of computer graphics? CG? Terragen 2, the landscape generating program, also known as TG, a whole cool way to create realistic CG - with TG.

Naoo

Hi

I might imagine a search light beam and/or a landing UFO in this Image.


ciao
Naoo

Volker Harun

I really like the lighting .... :)

Kadri


Yes the lighting is very nice! I like this image a lot , Zaai999  :)

Zairyn Arsyn

thanks for the positive comments
now doing a 1920x1080 version, streamlined it a bit, the last render was over 25 hours (have'nt had one of those in a while! :) )
hopefully it will be done by tomorrow afternoon
Quote from: Naoo on September 27, 2010, 04:02:44 PM
Hi

I might imagine a search light beam and/or a landing UFO in this Image.


ciao
Naoo
thats a interesting idea!
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Kadri


25 hours ? Why does it take so long Zaai999 ?

Walli

really eerie lighting! Haloween is coming ;-)

Some broken trees to fill some of the "gaps" would be cool too, unless you aimed for this regular look


Zairyn Arsyn

kadri, it was probably all that grass... 2 pops' of walli's "ultra high quality" wild grass.
the size of the populations were way to big... it goes way off into the background, where it is'nt even visible in the render.
so i lowered the size of the grass pops, and checked clip to camera.

AA was 7, detail .9, GI details/surfaces turned off supersample off, raytrace object also off.

the render should be done by this noon or afternoon - it was rendering the bottom of the image when i checked on it this morning.

WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

schmeerlap

Very good night woodland scene.

Quote from: zaai999 on September 28, 2010, 09:02:32 AM
AA was 7, detail .9, GI details/surfaces turned off supersample off, raytrace object also off.

My understanding is that it is quicker to render with raytrace objects on, when AA can be reduced to 3 or 4.

John
I hope I realise I don't exist before I apparently die.

Zairyn Arsyn

Quote from: schmeerlap on September 28, 2010, 10:03:26 AM
Very good night woodland scene.

Quote from: zaai999 on September 28, 2010, 09:02:32 AM
AA was 7, detail .9, GI details/surfaces turned off supersample off, raytrace object also off.

My understanding is that it is quicker to render with raytrace objects on, when AA can be reduced to 3 or 4.

John

i'll try that next time and see how it goes.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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http://zlain81.deviantart.com/

Kadri


Thanks , Zaai999 ! I am waiting for your new render  :)

Zairyn Arsyn

nope, its still going... damn..
(that little chunk of rendered space down at the bottom is all its done today)

must be the grass, there spaced pretty close together and their file sizes are larger than the regular grasses.

im thinking canceling this and going with shmeerlap's suggestion, what do you think guys?
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

inkydigit

do a small scale comparison with rt on, and rt of, with the suggested aa settings, maybe?