How would I go about getting nice big, ocean waves? Surf is my dream, but I think that's a way down the skills track... When I just amp up the wave scale and roughness of the water shader of a lake, I'm not getting mountainous seas, more just a bumpy lake.
Second question. How do I get a plateau-ish effect? I mean like a flat surface with a very sharp, almost vertical drop-off edge?
Third question - just to push my luck - I'm trying to create long ridges, like maybe Sahara-style dunes, or the long, rippling sand ridges on a beach. But all I seem to be able to do procedurally so far by fiddling with power fractals is to get very close, bumpy ridges (by distorting noise in one direction). Any tips on how to get more space between ridges and make them smoother?
Answers to any of these questions much appreciated.
While I'm at it, the product of today's experiments. Nothing special skill-wise, but still quite evocative...