The
not-so-secret is one control in the tweaks tab. Ambient.
I've been using ridiculous levels in there for some interesting effects. The first 'noctilucent' image posted in this thread used white(1) for cloud colour and
25 for 'ambient'!
When the GI gets used, sampling that extremely high value creates the grain in the atmosphere lighting.
It's easy to go over the top but also, easy to keep controlled. Here's a quick layer.tgd, it's an ugly fractal but I didn't spend much time on that, it's more just to show the cloud layer settings to show how the luminosity is applied. You can get funky with fractals and apply excessive ambience to any cloud layer.
The
fake GI daytime image I posted yesterday, for example, had a very dark cloud colour(0.1, if I remember correctly, didn't save it) and about 3.5 for 'ambient. The dark cloud colour creates the detail in the formations and the excessive ambience makes it appear much brighter in colour than it actually is. Simple.
I'm finding I can easily light clouds of many different types this way, just balance cloud colour with ambience. My extreme 25 number was beginning to show the GI patchiness when it's used in the atmosphere, it isn't a necessary, or advised, level to use with a GI atmo.
Envirolight in the cloud layer is '0' so you can easily still use GI in the atmosphere if you need to for any reason. You can make the clouds easily bright enough to act like a lightsource for lighting GI surfaces nicely, although, obviously if your ambience is too bright, you'll overpower the shadows on surfaces, just balance that out too. It's all just a relative balance, there are not any exact settings I can say that will work in all scenes, play around.
I originally noticed this luminous cloud thing while cranking the 'scattering colour' but that easily blows out the GI at levels above 1 and creates the GI noise too easily. I didn't think until recently about doing it without GI and using the ambient colour instead, one of those famous TG face-palm moments we all have again and again.
[attachimg=#]
GI is switched off in the renderer because there are no surfaces visible here, re-enable it without fear of grain, envirolight is '0' for atmosphere, again, enable it without fear of grain.
Find the .tgd in this post in the
Cloud Library.