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The Dead Marshes
The Dead Marshes
Started by RAF Blackace, October 10, 2010, 07:03:43 PM
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RAF Blackace
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Posts: 21
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The Dead Marshes
October 10, 2010, 07:03:43 PM
My first terragen image so be gentle
http://www.blackaceproduction.com/media/blogs/photo/Dead_Marshes_Large.jpg
Mahnmut
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Posts: 768
Location: Germany
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Re: The Dead Marshes
#1
October 10, 2010, 07:15:23 PM
Not bad for a Start!
It may be by chance that some of your trees look in the same direction, but thats only a small point.
I like the fog and the reflection in the calm water.
Are those brownish thinks there on the ground skulls?
Best regards, Jan
dandelO
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Re: The Dead Marshes
#2
October 10, 2010, 07:44:37 PM
They're fly-agaric skulls if they are!
ra
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Re: The Dead Marshes
#3
October 11, 2010, 02:31:40 AM
Wow, very good start! I like the mood you composed here! Well done!
The gulls could be improved, in my opinion they are too tall. In addition the tree models could have more detail. But those are only suggestions - as I already said: great start!
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Dune
Fluent in Terragen
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Location: Netherlands
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Re: The Dead Marshes
#4
October 11, 2010, 03:05:21 AM
A good start indeed, but what I like most about this image is that it resembles a woodcut image, because of the 'flattened' structures by the slightly grainy mist. Well done.
Gallery
inkydigit
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Re: The Dead Marshes
#5
October 11, 2010, 05:05:29 AM
a nice artistic feel here...love the shrooms!
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schmeerlap
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Big enough and Ugly enough.
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Re: The Dead Marshes
#6
October 11, 2010, 09:36:11 AM
Great first render; love the marshland misty atmosphere. Makes me want to pen a WW1 poem.
John
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Zairyn Arsyn
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Re: The Dead Marshes
#7
October 11, 2010, 11:10:12 AM
it looks good so far, not that bad at all.
what were your render settings? - AA, detail GI, etc, etc.
more detail on the trees would be a good improvement,
IMO i would get rid of dandel0's grass shader and use object populations for the grass.
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jbest
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Re: The Dead Marshes
#8
October 11, 2010, 02:26:31 PM
Looks great. Everything here looks kinda dead, including the birds.
Heard of computer graphics? CG? Terragen 2, the landscape generating program, also known as TG, a whole cool way to create realistic CG - with TG.
RAF Blackace
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Re: The Dead Marshes
#9
October 15, 2010, 09:59:21 PM
Thanks Chaps.
But one thing puzzles me. How do I get more detail on the trees. I had the render options racked up for the tree populations and they still came out like this.
Every plant I have ever done has looked low quality, and here in this forum I see superb quality. What option do I change to get this elusive "more Detail" ?
PS: Daniel O is my inspiration for using this product, I fell because of this I must use something of his in any file I play with.
Henry Blewer
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Re: The Dead Marshes
#10
October 15, 2010, 11:08:20 PM
The simple answer is the radio button which controls the population detail. The default is medium detail. Ultra High is needed for close ups.
The harder answers are the quality of the plants and the atmosphere settings. I render with the atmosphere quality at 64, sometimes 48. Try a different tree model.
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Dune
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Re: The Dead Marshes
#11
October 16, 2010, 02:57:26 AM
I don't think the button you mention still works to enhance detail. Your plants/objects should be raytraced, and your AA should be high enough.
Gallery
dandelO
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Posts: 2,400
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Re: The Dead Marshes
#12
October 16, 2010, 12:49:40 PM
I think losing the grass shader, especially in the foreground, is a good idea. It's fine to save memory in the mid-to-far distance where the detail isn't so important but up close, it isn't pretty. There's some great grass models here, at the NWDA stores and at
TG.org
, to name a couple.
Mahnmut
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Location: Germany
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Re: The Dead Marshes
#13
October 17, 2010, 11:36:13 AM
Last Edit
: October 17, 2010, 11:37:58 AM by Mahnmut
Ahem, skulls, mushrooms, it´s not that much of a difference, is it
When I look at your trees, they look as if they are rendered ok, only the model itself isn´t very detailed.
There is a lot of great free tree models around, if you want them dead just leave the leaves! (make their opacity 0 )
Best regards,
Jan
dandelO
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Re: The Dead Marshes
#14
October 17, 2010, 02:08:40 PM
Last Edit
: October 17, 2010, 02:11:24 PM by dandelO
Oh! That's twice in the last week someone has called me 'danielO' in here. Sounds like an Italian yodeller.
dandelO or, even better, just 'Martin' will do.
* And please don't feel obligated to have to use any of my files, most of them are just cut-n-shut jobs, held together with tape and Pritt-stick!
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