Bronze Age Settlement

Started by Dune, October 12, 2010, 04:48:44 AM

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inkydigit

sounds interesting Ulco/Henry, I have not experimented with greyscale masks made in ps, do you have the link to the page at plugsnpixel, it may help me to make more sense?

Dune

#16
QuoteImage maps expand into the full memory required for the image
That's right, and that's why I just use tiffs, because you know the final size. The smaller the size, though in pixelwidth, the better.

And here's the link: http://www.plugsandpixels.com/ezine.html

And if you have a real map as base, you easily make a mask the right size as well. Just fill in the total area covered in the image map shader, in meters.

cyphyr

This is why I use an orthographic render of my "area of interest" as a base, the camera details can be coppied directly into the imagemap location data for perfect match up.
:)
Richard
www.richardfraservfx.com
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

inkydigit

thanks ulco, Henry and Richard!
Jason

Dune

#19
Next iteration. I will probably soften the flax field a bit, and I have to make a lot of fences, which I will probably paint in in PS. Too much work to do in TG2.
I'm currently modeling some more 'farms being built'.

Henry Blewer

Beautiful. The distribution of plants looks great.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

otakar

Superb. Where is this going to be used? In print? For some reason, every time I look at your renders historical strategy games come into my mind (you know Civilization, Age of Empires, Total War, etc.). Must be the camera placement and of course me forgetting how low on details those games were in comparison :)

Dune

Now that you mention games; I guess it would very well fit indeed. I'm still working on the detail level, not satisfied with the heather yet, as it will be published on a large table in the area where this has been found by archaeologists. So that people can retrace the ancient paths, and wonder what it must have been like 2000-2500 years ago. It will have to be rendered at at least 5000px wide, so I hope to keep memory low. Did a 4000px crop render yesterday (before the small one previously posted), where you can see that the heather is still too flat, the flax too even, the light not good enough, the cows too light, etc. Much to work on.

nethskie


Marcos Silveira

 :o Great!!! :o
Is all I can say, sorry!!!
Now tell me, that second image is actually a picture. Isn't It?!?!?!

Henry Blewer

Is that longhouse under construction a model I built?
The people you are making this for will be quite pleased!
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Dune

@ Henry: Yes, it is, very keen of you. Coming in very handy here, although it's not quite the right type, and I might have to replace it. I'm building some of my own right now. You don't mind, do you, if I use your stuff? If you do, I won't. If you don't, I could.  :P

@ro-nin: I wish it were TG2. I'm having a hard time getting some decent fake heather together...

Henry Blewer

I made the thing for you to use. If it works, use it. If not, well I tried. Honestly I am happy to see you using it, if only for testing.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Dune

Thanks Henry. I have to ask which one they want.

Here's a crop (where the total is 4800 px wide, with 400MB of memory preallocated). It's about a third of the total width. This bit took 1 hour at detail 0.5 and AA 5. With the same crop at total 5500px wide TG2 crashed, it went over 2.5 GB of memory. I'll check out the limits and render as large as possible, probably in crops. Still needs work on the heather, it's not rough enough IMO. Does anyone have some more comment?

Kadri


Looks good Dune !
I don't know maybe this is what you want , but the ground seems a little too even .
Maybe some kind of small and bigger bushes or so , to break it up a little , or rougher ground in some places?