Bronze Age Settlement

Started by Dune, October 12, 2010, 04:48:44 AM

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j meyer

Since you asked: i think the cows are too slim to be convincing.

Mahnmut

Your heather seems to have lost some colour between the last two renders,
I think it was closer to your photo before.
The flax seems to be a hard one, the colour for the flowers  is right, but somehow the impression of the upright plants beneath is still not perfect. it looks not higher than the heather.
Still, great project!

otakar

At this high-res it's noticeable: the cows seem to have eaten all the vegetation. The trees just stand out too starkly.

Dune

Thanks for your comments, and you're totally right. The cows have eaten a lot of the vegetation (in this period of time a lot of trees and shrub were removed for use by an increasing population of farmers), and they are indeed too skinny, my wife mentioned this as well. I gave the ground some more roughness yesterday, but I'll check it again. I should probably use objects for the flax, but the memory use would be too big, I'm afraid. I'll paint it in afterwards. Or use a crop render without any trees and such. 

rcallicotte

Very good.  I especially like the lighting.
So this is Disney World.  Can we live here?

cyphyr

Would the flax really be a memory hog if you used models. I would have thought that several of the grass/crops models modified with differant shaders would do the trick. Was it Ryan who created some fields of grain. Your field is only occupying a small area and would render fairly fast I would have thought, even at high density.

Every time you post these historical renders I get inspired to try my hand at a few of our local sites. Obviously theres Glastonbury itself with the monestry and all its ancillary buildings but that is a huge project. Theres also Glastonbury Lake Village which I tried years ago, the tech (ok and me :) ) just was not up to the job :( Maybe after I finish my current projects I'll give it a go. It really is an inspiration seeing your work.

Keep on posting.
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Dune

#36
You're right, Richard, it might not be so bad doing the fields with objects, perhaps even a little crop and blend it in in PS. I'll make some flax and wheat...

Here's the near final iteration, reduced in size. I pulled off a nice 4800x2400 render in 8 hours at detail 6 and AA 0.6, GI 1/1/8. Now I must paint in a lot of fences, and some small stuff, and smoke from 'chimneys'.

It's really very rewarding to recreate something that has gone (as it is of course creating something that has never existed!). The nicest thing is to combine TG2 and modeling of things. But, boy, it takes a lot of time!!