Mac error with painted shader

Started by drongo, October 13, 2010, 11:47:13 AM

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drongo

Hi,

I have a scene with an "heightfield load" in it and a Deplacement Shader, filtered by a Painted Shader. The last one seems to be a problem. At first, everything worked fine, I can render the scene, add some population, everything okay, but after some editing in the painted shader, Terragen breaks every time I render the scene. If I deactivate the painted shader, everything works fine.
I created this scene on different IntelMacs, but I can't start rendering on a PowerPC or any IntelMac. Same problem. No Problem appeard by creating the scene on a PowerPC-Mac or a Windows-PC.
I tried to open the Intel-project on a windows machine, but it doesn't even open the project (maybe a general problem Mac>Win).
Also, working with the painted shader slowed down the Mac very much.

I attached the error reports from both Macs.
The project is to big (8MB). Have it here: http://www.vigerske.de/temp/Verpeil.zip

Greetings,
Drongo

cyphyr

#1
The file I downloaded crashed Terragen on loading (Windows), I could not get to see your painter shader at all.
So I loaded the tgd file in a text editor and deleted the Painter shader entry.
Your Painter shader is very big, there are a lot of strokes involved which can very quickly start using up masses of memory. For complex and detailed masking I would recommend rendering an orthographic view of your area and use that in Photoshop (or a similar package) to create detailed high resolution masking images.
Good luck
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

drongo

Did you try to open it in Windows or Mac? It breaks in Windows, but not in Mac.
But okay, if the shader is to complex, than this might be the simple answer.

Greetings,
Drongo