Quotedefault atmosphere is inverted so it contracts instead of expanding, is this right?
Right, and therefore the whole lot darkens strangely, and mysteriously, like working in a black hole. The idea of a sphere instead of a planet is interesting, but I've completely changed and am on the North Pole again. No more atmo issues. I did, by the way, try to make another huge planet with atmo and hang it under the two planets (of which one was inverted), but that didn't work properly either. It could perhaps if using a sphere instead of a planet for the inverted one....
What I've done here is make a huge crater, and displaced that into a tunnel. The roof is a displaced plane (the sides are two more planes). Because the displacements on planet and plane give a different result (why?), it was hard to fit them together. Redirect didn't work as nicely as in the SouthPole-inverted-planet idea, so these are just PF displacements. Hence the side planes. Eventually I want to have one roof, maybe indeed an inverted sphere. Or make a series of living quarters into the side walls, with shiny windows and laundry hanging to dry
I also had a nice idea to project a glass window onto the side wall, which works, but didn't fit here. I might make a glass roof though, like Richard's, hopefully procedural.
One other thing: the lights were puzzling me: I had them inside the lanterns, but no matter how large I made the source, they wouldn't shine. So the light is still emitted from a point I figured, and the light bulb inside the lantern (and maybe the glass) kept the light inside, as I had shadows ticked. I wanted shadows from the trees, so I had to. I finally put the light source a bit above the object, which of course also shines were it's not supposed to shine (on top of the lantern), but I don't know a solution to that (yet).
I don't know what this 'riverlike' thing is that is crawling away, probably something forgotten. And I made the towers in a rush, so the number plates are not textured right.
And another thing on light. The light sources soft shadows are not to be controlled, so it seems. They are very soft, so I kept them hard.