Ok heres an update, had a powercut overnight so I think I lost the actual TGD file
No matter this is all very experimental.
Still no atmosphere, I agree it does make everything slightly too harsh but I like the effect of seeing through from benieth the layer to above the layer (err. if you see what I mean!)
I'm using an Alpine PF for the mountain displacements, this avoids the negative displacements dropping below the lowest part of the ring and gives some nice ridge structures. think I may have gone a little ott with the warping as can be seen in the "roof" where it meets the walls, some very twisty stuff happening there!! Currently theres 19 light sources @ 400000 (lumens/watts?) each and 2 enviro lights (one of each) @ 4/4.
Today I want to go back to texture basics and get that nailed down. Getting interesting lighting is a pain too. I guess you've tried making parts of the celing transparent too, Ulco. It don't work properly does it
You can see through but the shadow is cast from the whole object rather than from just the opaque parts. This is an old "bug" and I think a dead end for the time being.
Richard
Ps I dont actually like this image at all, its all part of the great experiment!