Nice one, Martin. Did you hang the invisible planet underneath the other two too?
Here's my next one, with a procedural roof (some blue nodes and a default shader). I wanted to have glass in it, but that didn't work as I wanted. The glass reflected the inside of the tunnel, so became very dark towards the top (only the sides were transparent). With less reflection it didn't look like glass anymore. When adding another roof, turned inside out, it wasn't visible... of course.
I did another interesting experiment, but TG went totally bazurk; when I made the refraction index a negative 2, some weird prism like colors were spread over the inside of the tunnel. But already the preview rendered it completely different each time I changed almost nothing in something else; sometimes resulting in some totally black areas, or dark blue, changing location. Very weird.
I'm getting a bit fed up with this now; I just got another idea for a free falling waterfall this morning, so here's probably my last. Unless I change my mind. Anyway, this is not really a ring world anymore.