shader distribution by coordinates?

Started by Syx, October 19, 2010, 12:22:31 AM

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Syx

There's plenty of control over the color of the terrain through slope and height, but what if I want a certain region along the X & Z axes to be a specific color, or even have its own unique distribution shaders?

Goms

best way is to use functions.
for a distribution within x=+100; x=-100 you would use this:



as a blendshader for whatever you want.
Quote from: FrankB
you're never going to finish this image ;-)

TheBlackHole

Or you could just use the Simple Shape shader.
They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?

FrankB

or just paint the area with the painted shader.