Apparently all over the surface of the mountains, Kevin F. I can see lots of lateral displacements on them.
I think the planet in the background could be better surfaced, there appear to be black patches which look like they aren't using any shader information, try using both high/low colours(not black for the low) on the base fractal of that planet and add consecutive layers on top of that, which only check either high or low colour. The lower-most shader should cover the surface entirely so as not to leave gaps, such as I see here and the higher layers should apply only one colour over that base.
Possibly, though, these are shadows? The planet does seem to have quite excessive displacements.