Author Topic: Williamsburg, Virginia WIP  (Read 14271 times)

Offline rcallicotte

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Re: Williamsburg, Virginia WIP
« Reply #15 on: August 11, 2008, 12:52:19 PM »
Cool.  Now I'm curious about the history.
So this is Disney World.  Can we live here?

Offline rcallicotte

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Re: Williamsburg, Virginia WIP
« Reply #16 on: October 18, 2008, 11:47:26 AM »
You did a nice job on these.  With a little more postwork, these could look like those old thick photographs...you know, the ones that are sort of slightly brown?  Good work.
So this is Disney World.  Can we live here?

Offline gregsandor

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Re: Williamsburg, Virginia WIP
« Reply #17 on: January 23, 2009, 10:08:59 PM »
I've modeled a dozen buildings since my last post and refined the site terrains, plus now have a pretty good universal shader setup.

Here is the Powder Magazine and its Guard house.
« Last Edit: January 24, 2009, 12:42:25 AM by gregsandor »

Offline Mohawk20

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Re: Williamsburg, Virginia WIP
« Reply #18 on: January 23, 2009, 10:33:49 PM »
Looks good (apart from the render errors).
How much RAM do you have? Could that explain the missing polys?
Howgh!

Offline gregsandor

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Re: Williamsburg, Virginia WIP
« Reply #19 on: January 23, 2009, 10:59:47 PM »
6 ghz ram.

Offline gregsandor

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Re: Williamsburg, Virginia WIP
« Reply #20 on: January 24, 2009, 12:43:42 AM »
Digging into the model I find that there are 5 sided polys (introduced when I bevelled the cutouts for the windows and doors.  -- rendering again now.  :)

Offline gregsandor

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Re: Williamsburg, Virginia WIP
« Reply #21 on: January 24, 2009, 04:01:44 AM »
Fixed the bad polys:


Offline moodflow

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Re: Williamsburg, Virginia WIP
« Reply #22 on: January 25, 2009, 04:40:01 PM »
very nice model!  I like the displacements on the surface.
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Offline N810

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Re: Williamsburg, Virginia WIP
« Reply #23 on: January 26, 2009, 03:46:48 PM »
Wow that model is very historically and Architecturally accurate.
You even got the dormers right.  ;D
Hmmm... wonder what this button does....

Offline gregsandor

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Re: Williamsburg, Virginia WIP
« Reply #24 on: January 26, 2009, 04:06:22 PM »
Wow that model is very historically and Architecturally accurate.
You even got the dormers right.  ;D

Then you're going to love it when you see the decorative rubbed brick shader I'm texturing right now. :)

Offline gregsandor

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Re: Williamsburg, Virginia WIP
« Reply #25 on: January 31, 2009, 10:58:18 PM »
Finally got the overlay shader to work proplerly:  I have a set of 15 basic shaders for the entire city, and these plug into the input channel of a shader for details specific to individual buildings (saves a lot of overhead to only hav to modify and add one or two building-specific shaders. :)


Offline gregsandor

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Re: Williamsburg, Virginia WIP
« Reply #26 on: February 01, 2009, 05:07:12 AM »
More views

Offline gregsandor

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Re: Williamsburg, Virginia WIP
« Reply #27 on: November 13, 2010, 04:06:40 PM »

Update.  Testing new buildings (just finished nice versions of the Powder Magazine and Courthouse) and experimenting with adding humans.  
« Last Edit: November 13, 2010, 04:18:39 PM by gregsandor »

Offline Henry Blewer

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Re: Williamsburg, Virginia WIP
« Reply #28 on: November 13, 2010, 06:12:33 PM »
Holy work in progress batman!  :o    I am glad you have continued with this project. I missed it somehow...

Looks quite promising. It will really start to pop when you flesh out the scenes with more plants and objects. People would be nice also, but I would get the rest ready before adding too many.
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Offline Dune

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Re: Williamsburg, Virginia WIP
« Reply #29 on: November 14, 2010, 08:42:03 AM »
Quote
I have a set of 15 basic shaders for the entire city, and these plug into the input channel of a shader for details specific to individual buildings (saves a lot of overhead to only hav to modify and add one or two building-specific shaders.
That is a very smart idea. It probably saves on memory as well? I had memory problems when doing Winter Town (more than a hundred buildings + their individual shaders) But it only works for 'basic' textures, I guess, brick, roofs, etc.

 

anything