The quality of your renders when using the raytracer render depends heavily on the AA setting.
The higher the AA the better your raytraced objects look, but also the better the raytraced atmosphere looks.
So the higher AA, the lower amount of atmosphere or cloud samples you'd need to achieve the same visual quality.
For example, if you have a clean render result with 32 atmosphere samples with AA4 then it might be possible that you'd only need 20 atmosphere samples with AA6 to achieve the same clean render (when using the raytraced atmosphere function).
If you have models in your scene which you render with the raytracer it is very likely you will render with an AA setting of 6 or 8.
Consequently this would mean that would not require as many atmosphere samples as you'd normally do when you wanted a perfect clean render.
When rendering with AA6 or 8 it is probably best to keep the samples at default of 16.
One of my latest images (Overcast Weather) uses raytraced atmosphere with only 8 atmosphere samples with fully sampled AA 6 and no noise as result!

Thus, another interesting facet in raytracing the atmosphere is that the adaptive AA sampling can save you quite some rendertime without sacrificing too much of your final quality.This works really well if your scene contains lots of atmosphere and no models.
For instance, try to render with adaptive sampling of 1/16th first samples. It will speed up atmosphere renders pretty much.
Cheers,
Martin