Here is a really rough example. In the first image, the convergence point is the furthest object away from the camera (the left torus knot). Every other object is in front of the convergence point and safely not touching the frame except for the checkered teapot, which looks strange to the eyes in how part of it is being cut off.
[attachimg=1]
In the second image, the convergence point is the small sphere in the middle. Now all of the big objects that are touching the frame are behind the convergence point, and look totally natural, while the small teapot on the left is the only object in front of the convergence point, but is not touching the frame so it still looks good.
[attachimg=2]
By the way, the trendy way to produce stereo images now days is to render the cameras parallel to each other, and then adjust the convergence point in post software afterwards (Nuke for example). That was how I did these images. Both of them are using the same 2 source images, I only adjusted the offset.
One easy way you can assess this rule (assuming left is red, and right is blue), is if you see an object that is red on the right edge, and blue on the left, it shouldn't be touching the frame.