I've been working hard at applying TG2 to real-world practical uses. For instance, a professional artist needs to meet deadlines, which usually leave very little room for experimentation or steep learning curves. Needless to say, TG2 been pretty successful. In many cases, however, the final result has depended a great deal on my abilities to continue working on a render after TG2 is done with it. That is, I don't require TG2 to do everything for me. Nevertheless, there are some things I wish it did better.
I wish it had a more intuitive interface (something many of my illustrator colleagues have a problem with, too. Like me, they need a program that doesn't require a huge investment in time spent on climbing a learning curve). And I wish its units of measurement were used consistently (for instance, it seems as though "2.321" in one place is the same as "2321" in another).
And, for heaven's sake, I think by now this thing would have a manual.
I would like to be able to import my own maps for clouds.
It would be pretty cool if TG2 included lighting effects such as halos, rainbows, parhelia, etc...but that would really be icing on the cake (and something HaloSim does very well).
I would like to be able to draw heightfield maps directly in TG2 (at the moment I create all of mine by hand in Photoshop, then import them), or be able to do fine-tuning on pre-existing imported maps.
I would like to be able to tilt water surfaces. At the moment, the lake surface is parallel to the horizon (or, maybe more accurately, perpendicular to the planet's radius). This is fine for lakes and oceans, but rivers don't work that way. One end is higher than the other, with the water surface flowing at an angle to the horizon. Being able to tilt the surface of a lake on the x and y axes would be a very, very useful thing.
I would like to be able to control the color of water. At the moment (unless I'm very wrong), the color is determined by the color of the sky (which is only a partially realistic effect in any case). But few bodies of water are made of perfectly clear liquid, as TG2 seems to assume. It would be nice, too, if waves reacted to the landscape, so they refracted and reflected from shorelines and rocks. Wind direction as an influence on waves would be a nice feature, too.
There's more, but that's all I can recall this early in the morning.