You know I have got use to the way the camera positioning system in the tech preview works now, at first I to struggled but in time I got use to it. A top down system would be nice for fine control inside valleys and such but to be honest you can do the same with the existing camera system you just have to learn fine motor control skills.
We are going through a process of transition right now, with new methods and ways of doing things, much different then what we where use to with 0.9.43. As a result then, we have to relearn our skills and this can seem intimidating at first.
Learning some thing a new is a challenge we must accept both as individual users and as a wider community.
The top down camera/ target system used by 0.9.43 and earlier will of course be familiar to users of Vesta (Now Vesta Pro) in its Amiga 500 days, and so will be harder to use the new system.
Yes, the new system dose-have-its flaws, there are instances when zooming the camera that the terrain moves fractions of an inch at a time and can be painfully slow (Akin to watching an iceberg melt one drop at a time).
There are other issues with the camera system such as terrain edge breaking and tearing resulting in floating terrain elements and artefacts left behind (These show up as small black dots and lines on an image). To my mind the current camera system is not equipped with a collision detection system to prevent terrain mesh tearing and the camera passing through the terrain (Such systems are built into flight simulation games for this purpose, and have been so since F-15: Strike Eagle form MicroProse).
What would be nice is a "Remember Current Camera Position" option which would be a kind of book marking system for the camera.
Currant Situation:
You find a POV you like and then wish to have a population of trees: right now you have to right down the coordinates of you POV and then move the camera to find the population and then bring it to the decided POV this-dose not-work for production environments and deadlines.
Proposed Fix #1: Remember Currant Position, Return to Current Position (Note: Names Provisional)
You load your population and hit "Remember Currant Position" which sets you currant position when you move your camera this automatically changes to "Return Currant Position" if some how when you select the population (Bounding Box turns yellow) and hit "Return to Currant Position" you return to you bookmarked camera position with the population you wish to use.
Proposed Fix #2: Move Population to Current Camera Position (Note: Feature Name Provisional)
Instead of moving the camera to position 0, 0, 0 to locate and bring a population to a desired location under this schema a population is made in the normal way, and then just press "Move Population to Current Camera Position" and the selected population is automatically moved to the current POV.
Just some ideas I've been toying with for a few days now.
Regards to you.
Cyber-Angel