Yes, back by popular demand, we bring you another installment in the ongoing epic...
I've figured out how to use color distribution shaders to limit populations' altitude ranges, how to use surface shaders to limit distribution, etc., but this one has me stumped.
Can you directly exclude one populations region from anothers? I'd like to have a pop. at high detail close to the camera, then a lower detail population of the same item completely surrounding the smaller, high detail area. I can (obviously) do this with four additional rectangular regions of the lower detail version, but I'd like to do it with just one that would completely encompass the smaller region and exclude it from it's population distribution.
Is this possible?