Author Topic: Volker's next Groboto-Model  (Read 15053 times)

Offline Hetzen

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Re: Volker's next Groboto-Model
« Reply #30 on: March 03, 2011, 08:48:22 PM »
Couldn't get your scene to work, because of your TGO path. Replacing the TGO crashed TG. Deleting the TGO and importing the first download gave me this...

Offline Volker Harun

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Re: Volker's next Groboto-Model
« Reply #31 on: March 03, 2011, 08:52:59 PM »
Here is mine ... looks like proofing the bug :(

did you try different settings for RTO?


Offline Volker Harun

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Re: Volker's next Groboto-Model
« Reply #32 on: March 03, 2011, 08:56:22 PM »
Was there no colour information in the TGO??? Funny ...

By the it is your bug, Jon ... you have to report it ,-)

Offline Hetzen

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Re: Volker's next Groboto-Model
« Reply #33 on: March 03, 2011, 08:58:56 PM »
 ;D

Thanks. Posting it now.

Offline Hetzen

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Re: Volker's next Groboto-Model
« Reply #34 on: March 03, 2011, 09:00:23 PM »

did you try different settings for RTO?



What, on or off? I'll switch it off...

...same problem.
« Last Edit: March 03, 2011, 09:07:22 PM by Hetzen »

Offline Volker Harun

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Re: Volker's next Groboto-Model
« Reply #35 on: March 03, 2011, 09:08:06 PM »
Thanks. Posting it now.
Okay, there seems to be something wrong with the TGO ...
I am going to upload the original setup to Hotfile right now.

Edit: (Hotfile) http://hotfile.com/dl/108548961/672a49c/Botty_1-01e_forHotfile.zip.html
« Last Edit: March 03, 2011, 09:11:55 PM by Volker Harun »

Offline Hetzen

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Re: Volker's next Groboto-Model
« Reply #36 on: March 03, 2011, 09:15:31 PM »
Downloading...

...and uploading your last TGO.  :D

Offline Volker Harun

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Re: Volker's next Groboto-Model
« Reply #37 on: March 03, 2011, 09:17:32 PM »
Just updated your bug report ...

Offline Hetzen

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Re: Volker's next Groboto-Model
« Reply #38 on: March 03, 2011, 09:31:26 PM »
Here's how you scene rendered...

Offline Hetzen

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Re: Volker's next Groboto-Model
« Reply #39 on: March 03, 2011, 09:35:48 PM »
Very strange. I'm going to roll back a version to try it.

Offline Volker Harun

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Re: Volker's next Groboto-Model
« Reply #40 on: March 03, 2011, 09:45:54 PM »
I just saved the Hotfile-download in another directory ... started the render ... and everything goes fine ...

Maybe there is a bug how TG2 works with objects internally. As mentioned a few posts above, the exported TGO seems to have problems. In other ways, the TGO renders just like your windows' renders.

The Win-version does everything wrong, the OS X only on export.

Offline Hetzen

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Re: Volker's next Groboto-Model
« Reply #41 on: March 03, 2011, 09:52:17 PM »
Yep. I can understand the TGO export being an issue with quads to triangles. But I'm not even getting any colour information, regardless of the model. Something is not right.

The older TG Windows has the same problem.

Offline Volker Harun

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Re: Volker's next Groboto-Model
« Reply #42 on: March 03, 2011, 09:54:59 PM »
I was just searching for this old thread with all this procedural texturing. Did not find it. But I remember Jo writing something like: You guys are doing something different than Volker ...

Maybe you should consider to switch to a Mac then ,-)

Offline Hetzen

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Re: Volker's next Groboto-Model
« Reply #43 on: March 03, 2011, 09:57:54 PM »
Maybe I should just stick to drinking 'Gin fizz'.... ;D

Offline Volker Harun

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Re: Volker's next Groboto-Model
« Reply #44 on: March 03, 2011, 10:02:29 PM »
Don't dare ,-) this was my wife's choice ... and she would like to drink it salted ... well, it is a french gin ... so salt could not harm ,-)

By the way ... the object has no quads ... I triangulate objects in Blender before exporting. (most times)

,-) Volker

 

anything