TGDCLI feedback

Started by bigben, March 25, 2007, 11:42:53 pm

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bigben

I guess a bit of good news wouldn't go astray for a change  ;)

For the past week I've been hammering my PC at work with a "background" render of 614 tiles for a QTVR panorama. In that time the only things that have stopped the rendering have been system-related reboots (windows update at 3am one morning and a major power outage last Friday)

The only time the app itself caused the crash turned out to be RAM issues, i.e. they were identifiable as causes of crashes in the GUI as well. It kept working through all application crashes I had and didn't appear to cause any system instability even after several days of continuous running. 

Many thanks for getting this working  ;D

For populations, re-populate every frame must be turned on or you just get a single object in the middle of the population. (I suspect you may also need to turn on auto-generate for fractal terrains?). Also tested with mapped network drives and network path names in filenames, all without glitch.

Oshyan

Good news is indeed welcome. Thanks for the report Ben. Few people are in the position to stress test this aspect of TG2 as much as you have so the feedback is appreciated.

- Oshyan

neon22

what happens if there are several render nodes in the node graph.
Which one gets rendered - seems like its the "first" currently ?
but is there a way to define which one if several ?
I mean if calling from the CLI