Started by choronr, March 03, 2011, 09:25:01 pm
Quote from: FrankB on March 04, 2011, 10:18:57 amFirst of all: AWESOME render, I totally love it!Secondly, you absolutely have to ray trace the atmophere for a scene like this. I bet you could let AA at 3, use atmo sampling of 24-32 and cloud sampling of 1/3 of what you used now to get a good quality render at possibly much lower render times.Frank
Quote from: yossam on March 09, 2011, 03:20:45 pmOne question..............why did you use the .obj type for your populations instead of the .tgo? There is a helluva difference in the file size.Back to looking............
Quote from: yossam on March 09, 2011, 05:44:31 pmI downloaded the .tgo from Xfrogs' site last night. They must have added it to the download.
Quote from: Oshyan on March 11, 2011, 01:22:07 amHi Bob, can you share the actual TGD that made the image(s) in this thread? The one in File Sharing produces the result above, which is too different from your image to be sure of the render time improvement.- Oshyan
Quote from: Oshyan on March 11, 2011, 01:30:20 amThe TGD would be fine, I have the terrain you sent me, and the tree object is not necessary IMO to test the render time well enough (with raytraced objects it would not add too significantly to the render time).- Oshyan