Used my 'canvas' method again for the smoke, and rendered the upper left part separately, even that took 4 hours or so with the dense smoke. Without smoke the whole thing was done in 45 minutes. Even though the smoke layer was only 20m high. Blended the two in Photoshop.
There must be a way to do this differently, I'm not very satisfied with the result either, as there still was a lot of grain (despite RTA). I softened that in PS. Cloud density was 2, sharpness 5, quality 1.2.
Bush still floated near mud level, but I did some painting in PS.
I don't like the ground surface, so I'm moving to another setup again. Thanks for looking.