thx oshyan, tried that allready, but then i get too much (imo) foam right at the bottom. maybe i can correct that with coverage, i'll give it a try
somehow, after reloading the tgd, the distance shader seems to have lost it's effect on the foam, infact i can't reproduce the exact result i posted, i'm not aware of having changed anything
edit: no need to reproduce the result anymore, i'm getting closer to what i'm looking for
BIG thanks oshyan, sometimes one needs to run into problems to brainstorm again